SC2 Grandmasters League is now Live and Patch 1.3.2

Starcraft 2 online game Grandmasters League is finally here. The Grandmasters League is allocated for top 200 players for each Battle.net online game server. Even if you are qualified for this league, you still need to win a game to be placed in it. The top 200 players are determined by MMR (Match Making Rating) and is different from the rating points that are shown on your accounts. Try to play a game to see if you are qualified for the Grandmasters League.

For those of you who are still wondering how to qualify for Grandmasters League, these info will probably answer most of your questions.

  • Eligibility of Grandmasters League will be determined by MMR during the opening first two weeks of a new season.
  • Players who has the top 200 MMR from each server will qualify for Grandmasters League.
  • Players should have 90 or less bonus points. (equivalent to 1 week bonus pool)
  • Grandmasters League players will stay in this league until the end of the season
  • If your accumulated bonus pool exceeds 180 (2 weeks bonus pool), you will be demoted and removed from this league. (This is the only way getting out of Grandmasters League)

Currently Patch 1.3.2 is live at the SEA and China Starcraft 2 online game server. US, Europe and Korean server will go live tomorrow. Most of the changes here are some bug fixes. Nothing important changes can be found on this patch except the introduction of Grandmasters League.

Patch 1.3.2 patch notes

StarCraft II: Wings of Liberty - Patch 1.3.2

Bug Fixes


General
Fixed an issue where maps would not appear in the Single Player vs. AI screen (China only).
Fixed an issue where the Leagues & Ladders Friends page would stop displaying information if a player had more than 100 ranked friends.
Fixed a crash that would sometimes occur when players received an alert in-game while 3D portraits were turned on.


StarCraft II Editor
Fixed a crash that could occur on Editor startup if players had improperly configured variables.
Fixed an issue where the Editor would display incorrect cliff height on ramps facing directly N, S, E or W; this issue prevented proper unit vision in game.
Fixed an issue where the pathing visualizer in the Terrain Editor would sometimes display incorrect pathing. 


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