Part 3 - Maps
Maps are generally being less talked in regards to strategies on 4v4 matchups. What is most misleading is most players often deemed that the same strategies will always work on all the 4v4 multiplayer maps. This works only to the certain extend. However this whole article will purely considering the ins and outs of 4v4 player maps.
4v4 maps are generally being divided into the major categories. Btw Thanks for Phillydilly from US for pointing out on maps.
I) Everyone has their own base, so each team has four bases
Lava Flow, Sand Canyon, Toxic Slump
The three maps above is generally designed with each players having their own bases. Players doen't share bases with their allies and the maps are clearly being divided almost symmetrically. On these types of maps generally, Strategies involving a timing push is really strong. Such as 3 Rax bio by Terran, 4 Gating by Protoss and Roach or Lings by Zerg. This is done by rushing on a specific player during a timing push such as the 6 mins mark. It is often hard for a single player to handle the pressure from four opponents. If you are being rushed by 4 opponents, your best bet is just to hold and die as slowly as possible while waiting for your ally reinfocements.
Another strategy often used is the 2v2 strategy, where both players on top of the map takes on top 2 opponent of the map. Do pay a lot of attention to the amount of armies your opponent has. If there are 3 opponent armies on top against 2 of our armies pull back. Let the bottom 2 ally armies push and kill one of them. Determining the outcome of battles comes from experience. Good players can always hand armies larger than his with great micro. I have no problem handling 3 armies with 2 in general.
II) Two players share one base, so each team has two bases
High Ground, Outpost
Both of these maps comes with two players sharing the same base. What is really good on these type of maps are you can always get the Terran player to wall the front for you. Having a wall on team games are generally very important. On the other hand, say the Protoss is behind the Terran; the terran will wall the front while the Protoss will try to get Warpgate research as soon as possible while building no units( no zealots, stalkers) in between. This will boost the Protoss macro immensely.
As for strategy, 2v2 top and bottom works very well. However, strategy such as 4v2 works wonders too. Four armies against two with a timing push can often end the game right there before their ally reinforcement arrive. Extinction is the crazy map here for its travel distance between ally bases.
III)Everyone shares one base, so each team has one base.
Extinction, Megaton
And finally maps where every allies sharing one base. These type of maps clearly are designed for the defender advantage. General timing push and rushes don't work very well here due to the maps design. Often time, timing push will fail miserably and most obvious such as on Megaton. The best strategy being utilized on Megaton is just to prevent your opponent from taking their expos while your team take yours. If you can achieve this point, the game is yours to take.
The expos on High FLow is easier to take as compared to Megaton. Thus, 2v2 top and botom works very well on High Flow and often always a preferred strategy. Finally, you are always welcome to try out different strategies with your allies and enjoy the 4v4 matchup. Stay tuned for the next series.
Everything related to the world of Starcraft 2. SC 2 Tips and Guide will provide you with articles on the latest strategies and guides from the perspective of each race, Terran, Zerg and Protoss for Solo games to Random and Arranged team matches. Article analysis of top professional Starcraft 2 gamers around the world will be presented. Your best source of Starcraft 2 online game tips and guide website.
Tester SSkS vs MeatBat Korean PvZ
The king of sc2 Beta, Tester or known as ssks tslsakisoo, TslTrickster whatever u call him is the very best Protoss during the beta session for SC2. He has won countless tournaments during the beta phase with his Protoss arsenal. He is a well known name in Korean SC2 scene as a GSL Code S competitor.
Today on this cast by xHydrax, Tester takes on Meatbat a Zerg player with 3000 points in the Korean Master League here on Xel naga Caverns. Most of the pros claim that Tester's PvZ is clearly imbalance and the best PvZ player out there. Do take note this is before the patch, where 2 pylon block on the bottom ramp can still be done.
It seems that top Korean Sc2 Pros seldom post their replays to prevent leaking of their strategies. Thus, enjoy this.
http://www.youtube.com/watch?v=9bB_x5JDQRg
Today on this cast by xHydrax, Tester takes on Meatbat a Zerg player with 3000 points in the Korean Master League here on Xel naga Caverns. Most of the pros claim that Tester's PvZ is clearly imbalance and the best PvZ player out there. Do take note this is before the patch, where 2 pylon block on the bottom ramp can still be done.
It seems that top Korean Sc2 Pros seldom post their replays to prevent leaking of their strategies. Thus, enjoy this.
http://www.youtube.com/watch?v=9bB_x5JDQRg
PvZ LiquidHuK vs Fxomoonglade on Shakuras Plateau, BOnus Nex FFA
Liquid Huk Roarrr is back. Last week Huk was invited to competed on TA Invitational a SEA clan together with other players such as Kowi. The tourney is mostly from the SEA players. This game is one of the game played in the Grand Finals. For those of you who doesn't know who MoonGlade is, he is the best player on SEA server. Moonglade will be heading to Korea to participate in the GSL as well. This Aussie is currently performing very well in major tourneys as well. Having won, the IEM Intel Extreme Masters Asia Grand Finals by defeated Loner the best Chinese(China) player. Will the uprising SEA champ be able to take on the almight HUlk? Watch for yourself.
http://www.youtube.com/watch?v=JwuWxKxGND0
http://www.youtube.com/watch?v=8du2bk_M878
Bonus Korean Pro Clan Nex FFA (FREE FOR ALL) Lol. 5 Players FFA and all the players did choose Random for their races. THis is on 'HUNTERS' yes the old SC1 map.
http://www.youtube.com/embed/7VC71X3AwuA
http://www.youtube.com/embed/XsRTMsoz_BE
http://www.youtube.com/embed/_iJ9vdhBAQ4
http://www.youtube.com/watch?v=JwuWxKxGND0
http://www.youtube.com/watch?v=8du2bk_M878
Bonus Korean Pro Clan Nex FFA (FREE FOR ALL) Lol. 5 Players FFA and all the players did choose Random for their races. THis is on 'HUNTERS' yes the old SC1 map.
http://www.youtube.com/embed/7VC71X3AwuA
http://www.youtube.com/embed/XsRTMsoz_BE
http://www.youtube.com/embed/_iJ9vdhBAQ4
My 2v2 replay PT vs PZ Review
Heres a 2v2 game that I play yesterday with my friend who doesn't play much of SC2 against a good team. I chose random and gotten Protoss luckily which is my main race. So its a Protoss plus Terran for my team against Protoss and Zerg. Our opponents are nGenXeen from clan nGen a very top SEA clan. Xeen is in the Masters League with his friend Jaczie. Watch for yourself this good game. This is being requested by one of the readers. I'll try to post some 4v4 games as well, but mostly just lower level 4v4 as I mostly start with new teammates and doing the 5 placement matches.
http://www.sc2replayed.com/replays/131487-2v2-terran-protoss-zerg-scorched-haven
This part here is spoiler. If you havn't watch my replay above, I seriously recommend you to watch the replay first before reading on. In this game, I started with a 4 gate while my ally apparently decides to wall off below the ramp. This is a very very bad decision and I hope you guys don't do this in 2v2 games. Walling off below ramp for Terran is good in solo as it prevents scouting information from your opponent in 1v1 but not in 2v2. This in turn comes back to bite my ally in his ass.
I did a fairly decent micro throughout the whole game. Where holding both armies 1v2 alone and doing the haressing Zerg part myself. This game clearly shows a good micro can even win 1v2 during certain situations.
As for cast for the day, we have Idra the Gracken(Greg) infamous for his bad manner on ladder. Having currenly top8 and lost in the semi finals on GSL 4, will idra continue his ownage on this game? ZvT so no Protoss for you. Idraw vs Namcir match. Namcir isn't too well know so I don't know who is this guy.
http://www.youtube.com/embed/eMzLRR_vyZk
http://www.sc2replayed.com/replays/131487-2v2-terran-protoss-zerg-scorched-haven
This part here is spoiler. If you havn't watch my replay above, I seriously recommend you to watch the replay first before reading on. In this game, I started with a 4 gate while my ally apparently decides to wall off below the ramp. This is a very very bad decision and I hope you guys don't do this in 2v2 games. Walling off below ramp for Terran is good in solo as it prevents scouting information from your opponent in 1v1 but not in 2v2. This in turn comes back to bite my ally in his ass.
I did a fairly decent micro throughout the whole game. Where holding both armies 1v2 alone and doing the haressing Zerg part myself. This game clearly shows a good micro can even win 1v2 during certain situations.
As for cast for the day, we have Idra the Gracken(Greg) infamous for his bad manner on ladder. Having currenly top8 and lost in the semi finals on GSL 4, will idra continue his ownage on this game? ZvT so no Protoss for you. Idraw vs Namcir match. Namcir isn't too well know so I don't know who is this guy.
http://www.youtube.com/embed/eMzLRR_vyZk
4v4 Team Game Strategy - Part 2 - Strategy
Ok This is part 2 of my 4v4 Team Game Strategy series. If you guys haven't read the first article, please go ahead and read it first. Well my main focus on this second part will be regarding the general Strategy for your 4v4 team games. Do take note, these series will be mostly pointing towards a 4v4 Arrange Team instead of 4v4 Random Team. For me personally, 4v4 Random Team is considered trash. I never ever trust my random allies and who knows what they will pull out? Defending themself with 5 cannons without even building a unit, mass expoing with no defence, hard teching to super late units eg Carriers, Void, Thors etc and the list goes on and on.
I will outline the general strategy being used for 4v4.
I) Deciding what Units you are getting
First and foremost whenever the game loads, pay attention to your opponents' races. Then, decide what unit combination you plan on getting that will work best in the matchup. Take for example, during the loading screen, you see three Zergs from your opponent. The first thing that comes into mind is probably Zergling rushes. If you are a Terran, get Marines and wall up your base. If you are a Protoss, wall up your base with a space for your Zealot to hold position. If you are a Zerg, you may consider putting up one or two Spine Crawlers, upon scouting. Normally when the game starts, tell your allies what units you plan to get. This goes for every member of the team. If you're going Zerglings, just type: Lings, 4 gates, marines, bio, dt for dark templar etc. This will give every member of the team idea on his allies strategies. Why play team games when there isn't teamwork?
II) Stating in game time when to push
You can always state a time for eg 5.00 minutes in game or 6.00 min for everyone of your allies to meet up during that time and push together. You wouldn't want to go alone and getting your ass whipped by 1v4. In general, as a protoss if your planning for a 4 Warpgate rush, the timing will be 5:30/45 ingame with constant chronoboosting on your warpgate upgrade. I personally only gets a Zealot and Stalker in between. Roach rushes can come as early as 5 minutes and 2 rax Marines too. You need to be familiar with your races in the first place.
III) Scout, Scout, Scout
I cant emphasize enough on scouting in Team games. I feel this is the most important part during the early part of the match whether is in solo 1v1, or 4v4 team games. Generally, Protoss will be the one doing the scouting after the 9th food Pylon. This is due to the nature of the Protoss race, where building doesn't require time as compared to Zerg or Terran. If there isn't Protoss on your team, get your Terran ally to do the scouting. What do you watch for when you scout. The first will always be the build order of your opponent. You want to see when does the Zerg puts up the Spawning Pool, if the Terran are getting any gas, which most terran on team games start with two barracks or Forge or Gateway from the Protoss. Pay close attention to scouting, and your team will try to counter their builds or at least prepare for whats coming. You wouldn't want to have a Probe sneaking into your base and starting building cannons in the fog.
III) Decide general Strategy
What do I mean here, is you can always have a member of your team teching hard in the game. Whether to Dark Templar, Banshees etc while the rest of your allies will do the defending part. 3 players getting early tier units+1 teching is generally good.
As for more aggresive builds, you can get every member to mass up low tier units such as; Marines, Zerglings, Zealots/Stalkers, Roaches, Marine Maruder and push early in the game. This strategy works perfectly on some maps where 2 allies are sharing a base. With four armies from your team, you can easily take down two of your opponents armies before reinforcement arrive.
You can try a 2v2 option where two allies will attack and takes on the top two opponents, while the bottom two takes on the others. This is a great strategy if you are confident in your skills.
IV) Scout, Scout, Scout part 2
I am not repeating myself here. I am emphasizing on the importance for map control. This can be easily done with Overlords to gain visions from high ground. A few well placed overlord can have a good map control. This can also be done by using Zerglings or workers on Zel Naga towers. After the initial scouting had been done you will most likely tell the location and races of your opponents. Probably after some time has passed, you can scout again poking the front of their bases. This works best by sending a Zergling at the front of their bases and you can tell when they are moving out.
V) Synergy
I have talked about synergy on my previous article. This is a really important factor. You would not want every member of your allies getting Marines only if you have four Terrans. Try getting units that synergize with each other. For example a Protoss wishes to get mass Speed Zealots, you can always go for mass Stalkers instead of both of you getting the same units. If your allies are going for mass marines try to get some meatshields for him whether Roaches, Zealots etc.
VI) Teamwork
Team work in the sense of say; your ally is requesting for Gas and seriously needing them. Always send him your gases. If he requires minerals to rebuild a base, send it to him if you feel that your not needing the extra minerals. Resources sharing is important. Say for example, you and one of your ally has been rushed down by four of your opponent. You may think what can be the best option here. The best option here is to try to die as slow as possible. LOL. Buy as much time for your allies to build up a huge army or higher tech as most of the time, for eg dieing to Proxy Rax/Gateways with 6 or 8 pool. Feed all your resources to them if you can't rebuild. At times where you manage to escape with your workers and the get up a main again. DO NOT WASTE on rebuilding your barracks etc. Just pump up workers and feed the rest to your allies. It takes too much time and a pure waste to rebuild from ground. To determine this, you need experience when to feed or rebuild.
Finally these are all the points I will point out on this part. Do stay tuned for the next part. Enjoy
PvT Incontrol vs Fenix on Jungle Basin
Here I have another PvT match for you. This is a PvT match between Incontrol the Protoss player up against Fenix the Terran. The map is on Jungle Basin. If you didn't know, Blizzard has currently implemented a new version for this map by adding a gold mineral patch outside your mainbase for your second expansion. Whats wierd is that Blizzard only implement this change on the SEA server. However, it seems that this changes has been removed and Jungle Basin has once again been reverted into its original version.
Lets come back to this game. Lately, I have been facing a lot of Terrans and majority of them are going for the Mech build. I mean seriously there's like 80% of the Terrans I face doing some sort of Marines, Tanks, Banshee, Raven with or without Thors/Hellions build either with 1 base or 2 bases. Terran will normally turtle up and push you around the 11 minute mark. Until now, I will say that I have only won like 10 to 20% of these matches. Its crazily hard to play against.
These mech build has gained a lot i mean seriously a lot of popularity after LiquidJinro defeated OgsMC(The GSL 2 champion)on the recent top 8 matches of GSL. OgsMC is deemed the favourite and eventually beaten two games in a row by Jinro's mech build. Mech build was very famous in the early parts since the release of SC2. However, bio builds in the form of MMMG, Marines, Marauders, Medivacs and Ghost is often the prefered choice currently.
This is a very good PvT match and very very close till the last minute of the game. Watch it for yourself!!
http://www.youtube.com/embed/BQLP9Z1lMk0
http://www.youtube.com/embed/atBSpuZmWvc
And a bonus for you exWarcraft 3 players out there. Grubby is playing SC2. Yup, you didnt hear wrong. It's the one and only legendary Warcraft 3 orc player, that has won countless tournaments and the very best player.
http://www.youtube.com/embed/VgATAqqt91w
Lets come back to this game. Lately, I have been facing a lot of Terrans and majority of them are going for the Mech build. I mean seriously there's like 80% of the Terrans I face doing some sort of Marines, Tanks, Banshee, Raven with or without Thors/Hellions build either with 1 base or 2 bases. Terran will normally turtle up and push you around the 11 minute mark. Until now, I will say that I have only won like 10 to 20% of these matches. Its crazily hard to play against.
These mech build has gained a lot i mean seriously a lot of popularity after LiquidJinro defeated OgsMC(The GSL 2 champion)on the recent top 8 matches of GSL. OgsMC is deemed the favourite and eventually beaten two games in a row by Jinro's mech build. Mech build was very famous in the early parts since the release of SC2. However, bio builds in the form of MMMG, Marines, Marauders, Medivacs and Ghost is often the prefered choice currently.
This is a very good PvT match and very very close till the last minute of the game. Watch it for yourself!!
http://www.youtube.com/embed/BQLP9Z1lMk0
http://www.youtube.com/embed/atBSpuZmWvc
And a bonus for you exWarcraft 3 players out there. Grubby is playing SC2. Yup, you didnt hear wrong. It's the one and only legendary Warcraft 3 orc player, that has won countless tournaments and the very best player.
http://www.youtube.com/embed/VgATAqqt91w
Who is Huk?
I bet a lot of you are wondering who the hell is Huk, as I have always been posting replays and or casts relating to this guy. Ok, Huk is finally here.
Liquid.Huk is the winner of the first MLG Raleigh Starcraft 2 tournament being held. A fellow Canadian and being a player for Team Liquid; which is led by Liquid Nazgul. During the early stages of the game, Huk has been holding the rank 1 on the North American ladder for ages with an impressive winning percentage of around 78% if I'm not mistaken.
What he is famous for you may ask? He is well known for his HERO PROBE action and are deemed the most irritating Probe by most players. Do not look down on this Probe. This is no normal Probe you have ever seen. A serious damage can be done with a Probe under the hands of Huk's godly micro. Huk's hero probe has taken down lots of SCVs and being hated by Terrans all over the world. Another trick that has been done very often lately with his probe is putting his Probe behind mineral patches and mine it. What this do, for eg forcing a Drone to mine another mineral patch as this current mineral patch is being mined. Before the Probe mines the mineral, Huk will cancel this command and repeat. This messed up with worker mining as they are kept moving around and preventing mining from the closest minerals.
Currently residing in Korea trying to qualify for GSL aka Global Starcraft 2 League. Having failed during the last season in the qualifying rounds finals, Huk is training insanely hard everyday. Staying in the Team Liquid and OGS house with teammates such as Jinro, Ret etc. Huk's playstyle has evolved a lot after playing on the Korean Ladder scene.
Before the ladder reset, Huk manage to get both of his accounts into the Rank 2 and 5 on the Korean Ladder. This is by means no easy feet for any progamer. Even pros from Korea has hard time getting into the top ten.
Huk is famous for the amount of shower he takes everyday. If I'm not wrong he takes probably 3 showers a day? He does Zen-like meditation during his shower sessions. Huk loves to crank out jokes. You either love it or hate it.
And finally I look forward for his performance in GSL Code A in Season Five. Best wishes to see you playing on Gom.tv and win GSl 5. GOGO HULK
Huk with his pillow. Ever seen a progamer sitting on a pillow during large gaming tournaments? His the one and only Huk.
Liquid.Huk is the winner of the first MLG Raleigh Starcraft 2 tournament being held. A fellow Canadian and being a player for Team Liquid; which is led by Liquid Nazgul. During the early stages of the game, Huk has been holding the rank 1 on the North American ladder for ages with an impressive winning percentage of around 78% if I'm not mistaken.
What he is famous for you may ask? He is well known for his HERO PROBE action and are deemed the most irritating Probe by most players. Do not look down on this Probe. This is no normal Probe you have ever seen. A serious damage can be done with a Probe under the hands of Huk's godly micro. Huk's hero probe has taken down lots of SCVs and being hated by Terrans all over the world. Another trick that has been done very often lately with his probe is putting his Probe behind mineral patches and mine it. What this do, for eg forcing a Drone to mine another mineral patch as this current mineral patch is being mined. Before the Probe mines the mineral, Huk will cancel this command and repeat. This messed up with worker mining as they are kept moving around and preventing mining from the closest minerals.
Currently residing in Korea trying to qualify for GSL aka Global Starcraft 2 League. Having failed during the last season in the qualifying rounds finals, Huk is training insanely hard everyday. Staying in the Team Liquid and OGS house with teammates such as Jinro, Ret etc. Huk's playstyle has evolved a lot after playing on the Korean Ladder scene.
Before the ladder reset, Huk manage to get both of his accounts into the Rank 2 and 5 on the Korean Ladder. This is by means no easy feet for any progamer. Even pros from Korea has hard time getting into the top ten.
Huk is famous for the amount of shower he takes everyday. If I'm not wrong he takes probably 3 showers a day? He does Zen-like meditation during his shower sessions. Huk loves to crank out jokes. You either love it or hate it.
And finally I look forward for his performance in GSL Code A in Season Five. Best wishes to see you playing on Gom.tv and win GSl 5. GOGO HULK
Huk with his pillow. Ever seen a progamer sitting on a pillow during large gaming tournaments? His the one and only Huk.
How to micro Marines like a pro? Stutter Step
Here's a very important microing technique that every Terran players have to know whether any league your in. Most Platinum, Diamonds and Masters players use this to the maximum extend in every matchup they face either in 1v1 solo games or even team games. If you have watched pro matches, replays or video casts, you can always see the Terran player's Marine micros.
Stutter Step
This is the general term given to Marines micro, where the player timed his Marines to shoot once and move and the shoot once again and it goes on. Take for example, this works best when a group of 16 Marines are facing against 32 Zerglings (with or without Speed Upgrade). Without any micro the Zerglings can easily flank and surround your Marines in no time thus, raping hard your army.
But with a good Stutter step micro, the 24 Marines can easily take out the outnumbered amount of 32 Zerglings without any heavy loses. Here's how you do it.
First Set your Army of Marines to Hotkey 1, or whatever keys your most comfortable with. If the Zerglings are running forward to you and trying for a surround, RIGHT CLICK behind your Marines to make them run back a few steps, and press STOP, the 'S' button. When your Marines, are stopped, they will shoot the Zerglings. After the animation or after your Marines has done a shot, repeat the process again by moving your Marines back and the Press 'S' again. If you see the Zerglings running back, you can move forward to them and repeat.
Why this works is due to the Marine having a cool down after each shot. With proper practice, you can perfectly micro your Marines to eliminate the cool down while moving. Without a good surrounds, Zerglings fall fast to Marines. Try to practice this as much and soon you'll be a master of Stutter Step micro and this will lead to another step on going up the league.
Stutter step micro makes Marines very efficient against Zerglings and even every other units and in other matchups. Goodluck.
Stutter Step
This is the general term given to Marines micro, where the player timed his Marines to shoot once and move and the shoot once again and it goes on. Take for example, this works best when a group of 16 Marines are facing against 32 Zerglings (with or without Speed Upgrade). Without any micro the Zerglings can easily flank and surround your Marines in no time thus, raping hard your army.
But with a good Stutter step micro, the 24 Marines can easily take out the outnumbered amount of 32 Zerglings without any heavy loses. Here's how you do it.
First Set your Army of Marines to Hotkey 1, or whatever keys your most comfortable with. If the Zerglings are running forward to you and trying for a surround, RIGHT CLICK behind your Marines to make them run back a few steps, and press STOP, the 'S' button. When your Marines, are stopped, they will shoot the Zerglings. After the animation or after your Marines has done a shot, repeat the process again by moving your Marines back and the Press 'S' again. If you see the Zerglings running back, you can move forward to them and repeat.
Why this works is due to the Marine having a cool down after each shot. With proper practice, you can perfectly micro your Marines to eliminate the cool down while moving. Without a good surrounds, Zerglings fall fast to Marines. Try to practice this as much and soon you'll be a master of Stutter Step micro and this will lead to another step on going up the league.
Stutter step micro makes Marines very efficient against Zerglings and even every other units and in other matchups. Goodluck.
4v4 Team Game Strategy - Part 1- Overview
Part 1 - Overview
This is the first series of post where I'll take on regarding Team Games for Starcraft 2, whether in the form of 2v2, 3v3 or 4v4. As all of you know team games are games where you play with your buddies often referred to as Arranged Team Game from Warcraft 3 or where you are playing with random players or Random Team. As stated in my previous article, I have posted on the topic regarding Arrange Team in Random Team. This is a new feature implemented on Starcraft 2, where you can have 2 players; you and your ally, and search using the 3v3 or 4v4 Search feature. This may be an advantage or disadvantage for you as the total MMR (Match Making Rating) which is hidden and not confused with your actual Rating Points where you see in your profile. The average of Team 1 will be close or equal to Team 2. Blizzard is trying to balance out the players of both side of the team. You can read more on this topic in my previous article.
Ok, so you and three of your buddies are ready to rock on the 4v4 Team Game League. What I'll focus on this article will the the general overview of strategy. Normally, a 4v4 game consists of 4 players each contributing 25% to the outcome of the game. This can be changed due to the strategies being used by each team.
If any of you are previous Warcraft 3 players, you should be very familiar with the 2 Night Elves and Undead team in 3v3; and or Orc, Undead and Night Elf combination. You may ask why are both of these two strategies so strong in the Warcraft 3 3v3 team strategy. The obvious answer is optimizing the strength of each races. Take the 2 NE + UD strategy for example. Both the NE players, will train a Keeper of the Growth and Priestess of the Moon and only mass Huntress for the rest of the game. What both of these players are doing is to train efficient and cheap units in the form of Huntress where Priestess of the Moon will synergize with the whole army giving the Range Aura for the whole army. Both the NE players will constantly feed the Undead ally with additional gold and lumber.
The Undead race is often considered a late game race. This race are strongest during the late game with high level heros for Death Knight, Lich and or Crypt Lord. With the additional income for the Night ELves allies, Undead can pretty much mass up Fiends, 2 or 3 Heros, Statues and Frost Wurms which is a fearsome army. Together with Huntress serving as a meat shield for the Fiends, while Fiends are used to focused down opposing units, a win can easily be achieved.
The whole point is Synergy being created. Lets come back to SC2. What we can translate from this to SC2, a combination of units such as Roach, Stalkers and Bioball can be really strong. The Zerg will constantly be pumping out roaches which only acts as a meat shield for ally units such as the Stalkers and Marines/Marauders. Trying to optimize the best strength of each races is the best strategy for every Real Time Strategy Game.
After you have played a 2v2, 3v3 and 4v4 team games, you will mostly likely notice a huge difference between them. The most obvious will be the map difference. This will heavily affects the overall game. For instance on smaller maps, players are more likely to engage each other earlier in the game. 2v2 team game is considered more closely related to a 1v1 solo game followed by 3v3 and 4v4. In a 4v4 game, very often one team decides to just mass a type of units and to push up at enemy bases together which results in total destruction of enemy forces. An easy example is a map where 2 allies are sharing the same base. The opponent can decide to kill these 2 players together with their 4 armies. This is very devastating.
So in conclusion, try to work together with your allies by deciding what units are you getting at the beginning of the game. For example, u'll just type out Roach indicating a ground based army which is often followed by Hydra; or Bio often related to Marines+Marauders; or Mass marines; Stalkers or 4 Gate. Try to synergize as much with your team. You would not want all three of your teammates teching real hard to late game units such as Colossus, Banshee or Mutas together where your opponent will just roll over you when they push.
General Checklist on this part:
- Work together with your allies
- Decide your strategy
- Know what your allies are doing
- Synergize your army and Push together
- Try to help each other out, when they are requesting for Minerals or Gas
Stay tuned for Part 2.
Cheers
This is the first series of post where I'll take on regarding Team Games for Starcraft 2, whether in the form of 2v2, 3v3 or 4v4. As all of you know team games are games where you play with your buddies often referred to as Arranged Team Game from Warcraft 3 or where you are playing with random players or Random Team. As stated in my previous article, I have posted on the topic regarding Arrange Team in Random Team. This is a new feature implemented on Starcraft 2, where you can have 2 players; you and your ally, and search using the 3v3 or 4v4 Search feature. This may be an advantage or disadvantage for you as the total MMR (Match Making Rating) which is hidden and not confused with your actual Rating Points where you see in your profile. The average of Team 1 will be close or equal to Team 2. Blizzard is trying to balance out the players of both side of the team. You can read more on this topic in my previous article.
Ok, so you and three of your buddies are ready to rock on the 4v4 Team Game League. What I'll focus on this article will the the general overview of strategy. Normally, a 4v4 game consists of 4 players each contributing 25% to the outcome of the game. This can be changed due to the strategies being used by each team.
If any of you are previous Warcraft 3 players, you should be very familiar with the 2 Night Elves and Undead team in 3v3; and or Orc, Undead and Night Elf combination. You may ask why are both of these two strategies so strong in the Warcraft 3 3v3 team strategy. The obvious answer is optimizing the strength of each races. Take the 2 NE + UD strategy for example. Both the NE players, will train a Keeper of the Growth and Priestess of the Moon and only mass Huntress for the rest of the game. What both of these players are doing is to train efficient and cheap units in the form of Huntress where Priestess of the Moon will synergize with the whole army giving the Range Aura for the whole army. Both the NE players will constantly feed the Undead ally with additional gold and lumber.
The Undead race is often considered a late game race. This race are strongest during the late game with high level heros for Death Knight, Lich and or Crypt Lord. With the additional income for the Night ELves allies, Undead can pretty much mass up Fiends, 2 or 3 Heros, Statues and Frost Wurms which is a fearsome army. Together with Huntress serving as a meat shield for the Fiends, while Fiends are used to focused down opposing units, a win can easily be achieved.
The whole point is Synergy being created. Lets come back to SC2. What we can translate from this to SC2, a combination of units such as Roach, Stalkers and Bioball can be really strong. The Zerg will constantly be pumping out roaches which only acts as a meat shield for ally units such as the Stalkers and Marines/Marauders. Trying to optimize the best strength of each races is the best strategy for every Real Time Strategy Game.
After you have played a 2v2, 3v3 and 4v4 team games, you will mostly likely notice a huge difference between them. The most obvious will be the map difference. This will heavily affects the overall game. For instance on smaller maps, players are more likely to engage each other earlier in the game. 2v2 team game is considered more closely related to a 1v1 solo game followed by 3v3 and 4v4. In a 4v4 game, very often one team decides to just mass a type of units and to push up at enemy bases together which results in total destruction of enemy forces. An easy example is a map where 2 allies are sharing the same base. The opponent can decide to kill these 2 players together with their 4 armies. This is very devastating.
So in conclusion, try to work together with your allies by deciding what units are you getting at the beginning of the game. For example, u'll just type out Roach indicating a ground based army which is often followed by Hydra; or Bio often related to Marines+Marauders; or Mass marines; Stalkers or 4 Gate. Try to synergize as much with your team. You would not want all three of your teammates teching real hard to late game units such as Colossus, Banshee or Mutas together where your opponent will just roll over you when they push.
General Checklist on this part:
- Work together with your allies
- Decide your strategy
- Know what your allies are doing
- Synergize your army and Push together
- Try to help each other out, when they are requesting for Minerals or Gas
Stay tuned for Part 2.
Cheers
Idra vs TLO ZvP
Idra the Gracken a super macro zerg and a strong GSL performance player is up against Liquid TLO who is currently playing the Random Race. This is a game for the Machanima Realm Series clan Invitational between EG and Liquid. Will the Gracken be released? or will the innovative TLO be having an Octopus sushi for dinner tonight?
2v2 Prime vs Team Liquid (Junwi July vs Jinro TLO)
Heres a game between clan wars for clan Prime a very top team from Korea, with a lot of representatives in the code A and S of GSL. Both JunwiPrime and JULYZERG (the legendary Zerg player from SC1 takes on Team Liquid's very own Jinro and TLO. Jinro having two consecutive top 4 appearances in GSL 2 and GSL 3 is no small feet for any foreigner or even for a Korean. Together with TLO the GSL player who was Terran and currently playing the random race. This is a very high level and unseen replays of top players battling it out on a 2v2 game. Watch for yourself.
2v2, 3v3 and 4v4 SC2 Team Game Strategy
Helloooooo,
I feel that there is inadequate guides regarding the Team Games strategies whether in the form of 2v2, 3v3 and 4v4. Starcraft 2 is considered a 1v1 Strategy game and minimal emphasis has been put into its sad brothers Team Games. Team Games are deemed 'Unserious' or just fun games where you can play casually with your mates. However, team games is a different type of game as compared to 1v1 where a great emphasis is being placed on the teamwork of your team. It's often considered 25% contribution from each players in a 4v4 match.
I personally has log on to the North American (NA) server a couple of weeks ago just to try out some 4v4 Random Team games. Do take note, I cant play on the NA server for having over 300 ping. And to my surprise, during the first 10 seconds of the game, people start LEAVING. I was like OMG lol Icon Hunters. In the end, it seems to be 2v2 while having the income of 4 players. So you start with a free extra expansion.
I personally prefer bad players to just leave the game as the remaining allies will benefit more from this extra income. A 33% boost in your income means you can have a 6 Gate instead of a normal 4 gate. And if you are a good player, this translates to a even larger gain for you as you can easily take down one of opposing players in no time. I'll take this as Economies of Scale. More will be gain at the early part of the game as you can massed more units or having a better tech faster.
Often times when my Arranged Team mate, drops from my 4v4 game, I'm personally happy. This is due to my ability to have a better macro micro than most of my opponents.
Lets stop this rambling. My main point for this post is that I'll write a few series of articles regarding the strategy and core from the team game perspective, probably being broken down into a few series. As I feel there are a huge players of SC2 are actually into Team Games such as 2v2, 3v3 or 4v4 and are seriously looking for guides and tips to improve their gameplay. These group of players are more towards the casual gaming as compared to the hardcoreness of 1v1. I have personally played over one thousand games of team games with my clan mates. Do take note, I play Random for my Team games currently. So I have the insight from each race perspective. My team mates has a 46-0 or so 4v4 record if I'm not mistaken. uRvPhoenix the chief of clan is a Team Game whore!! Do drop some comment to me if you prefer what I write about for these series.
Anyway cheers.
I feel that there is inadequate guides regarding the Team Games strategies whether in the form of 2v2, 3v3 and 4v4. Starcraft 2 is considered a 1v1 Strategy game and minimal emphasis has been put into its sad brothers Team Games. Team Games are deemed 'Unserious' or just fun games where you can play casually with your mates. However, team games is a different type of game as compared to 1v1 where a great emphasis is being placed on the teamwork of your team. It's often considered 25% contribution from each players in a 4v4 match.
I personally has log on to the North American (NA) server a couple of weeks ago just to try out some 4v4 Random Team games. Do take note, I cant play on the NA server for having over 300 ping. And to my surprise, during the first 10 seconds of the game, people start LEAVING. I was like OMG lol Icon Hunters. In the end, it seems to be 2v2 while having the income of 4 players. So you start with a free extra expansion.
I personally prefer bad players to just leave the game as the remaining allies will benefit more from this extra income. A 33% boost in your income means you can have a 6 Gate instead of a normal 4 gate. And if you are a good player, this translates to a even larger gain for you as you can easily take down one of opposing players in no time. I'll take this as Economies of Scale. More will be gain at the early part of the game as you can massed more units or having a better tech faster.
Often times when my Arranged Team mate, drops from my 4v4 game, I'm personally happy. This is due to my ability to have a better macro micro than most of my opponents.
Lets stop this rambling. My main point for this post is that I'll write a few series of articles regarding the strategy and core from the team game perspective, probably being broken down into a few series. As I feel there are a huge players of SC2 are actually into Team Games such as 2v2, 3v3 or 4v4 and are seriously looking for guides and tips to improve their gameplay. These group of players are more towards the casual gaming as compared to the hardcoreness of 1v1. I have personally played over one thousand games of team games with my clan mates. Do take note, I play Random for my Team games currently. So I have the insight from each race perspective. My team mates has a 46-0 or so 4v4 record if I'm not mistaken. uRvPhoenix the chief of clan is a Team Game whore!! Do drop some comment to me if you prefer what I write about for these series.
Anyway cheers.
How to beat a one basing Terran in PvT?
I guess most of you Protoss out there having troubles when facing an all in one base Terran. Even I have lost lots seriously lots of games to 1 base Terran all in pushes. Variations of Terran pushes such as Marines, Banshee, Raven (also known as Polt Timing Push) with a bunch of SCVs or sometimes with Tanks mix in are the hardest to hold from a Protoss player. Builds such as KCDC fast expand where you expand around the 30 food mark at the back of 1 Gateway and Cyber Core after a Zealot and two Stalkers doesn't seem to work anymore even on cross positions on maps such as Lost Temple.
I guess the best bet is a 2 gate Robo expand, 3 Gate expand or 2 Gate expand behind a pressure. I'm starting to think that Protoss players do not has the ability to expo safely if Terran stays one base. As a one base Terran push can kill your expo or even you at the 9 to 11 minute mark.
Here's a good and important cast by Artosis on how to hold a 1 base Terran all in push. He gives a very good insight on this problem. The main thing is you just need to survive to win the game when a Terran is allining. Do whatever means to survive such as pulling Probes from your expo or even your main. Good Luck!
I guess the best bet is a 2 gate Robo expand, 3 Gate expand or 2 Gate expand behind a pressure. I'm starting to think that Protoss players do not has the ability to expo safely if Terran stays one base. As a one base Terran push can kill your expo or even you at the 9 to 11 minute mark.
Here's a good and important cast by Artosis on how to hold a 1 base Terran all in push. He gives a very good insight on this problem. The main thing is you just need to survive to win the game when a Terran is allining. Do whatever means to survive such as pulling Probes from your expo or even your main. Good Luck!
LiquidHuK vs DongraeguProS - PvZ on Xel'Naga Caverns
Once again, Huk shows us who is the boss. Today he takes on DongraeguPros which is relatively unknown player on the Korean ladder. Watch how Huk show you his impressive build. I've actually seen this build quite a lot of times by Huk on the Korean ladder. It isn't done much by other players for the PvZ matchup. It seems Huk prefer this strategy a lot and this has been working very nicely for him. Watch for yourself how the Canadian Pro Protoss do it and learn a new way to deal while those pesky little bug alien Zerg. Credit goes to Artosis for this awesome cast.
Protoss vs Protoss is pure 4 gating, PvP=4 gate
I am not exaggerating here. Majority of the times, a PvP match will start with a 4 gate if there isn't any cheese done by your opponent such as proxy 2 gates or cannon rushes. Normally you would scout with your 9th Probe or 12th depending on your preference and map. When your probe reaches your opponents base, you see that he is saving up his energy on his Nexus and only having one gas build. Be prepared cause a 4 gate is coming right on your way.
A lot of you will definitely ask what is the best counter to a 4 gate? The answer is getting a 4 gate up yourself to defend his push. A well executed 4 gate will crush majority of your opponents with a good micro yourself. If your opponent is doing a Gate Robo Gate build, I would say 90% of the time hes a helpless lamb to be slaughtered. Here's the proof that majority of you players out there doesn't know.
YOU CAN WARP OVER FORCEFIELD WITH A PROXY PYLON BEHIND. Look at the pictures.
Figure 1: Forcefield is in exact middle on the bottom, zealots warped in above it using vision from units below the forcefield
Figure 2: Forcefield is in exact middle of the top, zealots can warp in with the same pylon above the forcefield.
Figure 3: Second Pylon is placed closer to allow multiple units to be warped in on the top.
Yes, you can warp over Forcefields. How do you do this you may ask. The answer is to warp your first zealot at the side corner of the Forcefield. This is followed by warping the rest once you have vision with the first warping in Zealot. Easy!!
So Sentries are weak. A well executed 4 gate will crush majority of your opponents unless he has a superior micro. Remember to place your proxy Pylons properly and get ready to roll. Judge for yourself. Are you 4 gating in PvP today?
This is the nature of PvP. Either you love it or hate it.
A lot of you will definitely ask what is the best counter to a 4 gate? The answer is getting a 4 gate up yourself to defend his push. A well executed 4 gate will crush majority of your opponents with a good micro yourself. If your opponent is doing a Gate Robo Gate build, I would say 90% of the time hes a helpless lamb to be slaughtered. Here's the proof that majority of you players out there doesn't know.
YOU CAN WARP OVER FORCEFIELD WITH A PROXY PYLON BEHIND. Look at the pictures.
Figure 1: Forcefield is in exact middle on the bottom, zealots warped in above it using vision from units below the forcefield
Figure 2: Forcefield is in exact middle of the top, zealots can warp in with the same pylon above the forcefield.
Figure 3: Second Pylon is placed closer to allow multiple units to be warped in on the top.
Yes, you can warp over Forcefields. How do you do this you may ask. The answer is to warp your first zealot at the side corner of the Forcefield. This is followed by warping the rest once you have vision with the first warping in Zealot. Easy!!
So Sentries are weak. A well executed 4 gate will crush majority of your opponents unless he has a superior micro. Remember to place your proxy Pylons properly and get ready to roll. Judge for yourself. Are you 4 gating in PvP today?
This is the nature of PvP. Either you love it or hate it.
A must watch if your having tourbles in PvZ by Day9
Day9 oh Day9. The best commentator, gamer of the year 2010 by PCGamer, legendary
caster oh and someone even claims Day9 is a Muppet!! Hmmm probably he is. I don't know. Here Day9 gives a very very in depth analysis of two games between OgsMC (the Kratos Protoss and Winner of GSL 2) King MC against Liquid Ret the superman Ret. Very very good insight given by Day9 for every moves that these pros make. Dive into the minds of the highest level of Starcraft 2 play and become one. All great minds think alike and enjoy.
caster oh and someone even claims Day9 is a Muppet!! Hmmm probably he is. I don't know. Here Day9 gives a very very in depth analysis of two games between OgsMC (the Kratos Protoss and Winner of GSL 2) King MC against Liquid Ret the superman Ret. Very very good insight given by Day9 for every moves that these pros make. Dive into the minds of the highest level of Starcraft 2 play and become one. All great minds think alike and enjoy.
Here's my rank: Masters on SEA server
For those of you who are interested, heres the link to my stats on the SEA battle.net.
League : Masters League
Win-Lose : 318-226
Points : 2698 points
http://sc2ranks.com/sea/53209/uRvCoveTous
Send me an email at covetousrat@hotmail.com if you have any comments and I will be glad to help. Please ask your friends to join this blog if you are happy with this blog.
Cheers.
League : Masters League
Win-Lose : 318-226
Points : 2698 points
http://sc2ranks.com/sea/53209/uRvCoveTous
Send me an email at covetousrat@hotmail.com if you have any comments and I will be glad to help. Please ask your friends to join this blog if you are happy with this blog.
Cheers.
Huk's journey on the Korean Ladder!! Epic PvZ MinPrime
Another epic game by Huk. A must watch for every Protoss to learn how to forcefield properly. Forcefield defines a pro Protoss and an average joe. Forcefield wins and loses you the game. That's how important it is for the Protoss arsenal.
Huk vs Nestea (GSL 2 Champion) PvZ on Ladder
A long game between our hero Canadian Protoss on the Korean ladder. Today he faces Nestea our GSL 2 Champion Super Zerg or otherwise known as Zergbong from Starcraft 1 on Lost Temple. Will Huk be able to take on the largest Starcraft 2 tournament champion? Watch for yourself.
Huk Is Back !! PvZ against Haypro
Huk Huk, Incredible Huk, most famous for his Mothership rush in tournament final. Huk is currently staying in Korea trying to qualify for the GSL (Global Starcraft League), which is the largest SC2 tournament in Korea with the highest payout. Before the patch 1.20 which introduces the new Masters league, Huk was placed 2nd and 6th on the Korean Battle.net ladder. This is no easy feet for any foreigners. The Korean ladders are full of pros from top teams such as OGS, IM, TSL and Prime. Heres a link to Huk's stats on the Korean ladder.
http://sc2ranks.com/kr/2694226/LiquidHuK
Huk from team Liquid takes on his teammate LiquidHaypro in these PvZ matches in the American vs Europe tourney. Enjoy
Finally do take note, with the new patch 1.20, you will not be able to block the bottom ramp of zerg with 2 Pylons. Now it requires 3.
http://sc2ranks.com/kr/2694226/LiquidHuK
Huk from team Liquid takes on his teammate LiquidHaypro in these PvZ matches in the American vs Europe tourney. Enjoy
Finally do take note, with the new patch 1.20, you will not be able to block the bottom ramp of zerg with 2 Pylons. Now it requires 3.
SC2 Tournament Finals!! Whitera v Morrow PvZ
Hello. I'm back. Sorry for not posting for so long. Today we have Whitera or Duckloadra which is the very best European Protoss up against Morrow the ultimate Zerg. This is the SC2 Reddit Tournament Finals being played last weekend. Enjoy!!
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