Heart of The Swarm Preview and New Units

Blizzcon!! Blizzcon!! Starcraft 2: Heart of the Swarm Preview has been revealed. New units for each race are currently being explored and tested. First of all let's have a look at the new HOTS Preview. Check out the new units towards the end.




Zerg  
 

1. Viper 

- Able to detect invisible units. Skill-
1. Pull unit toward (Enemy / Friendly units)- Good against Colossus
2. Cloud ability like Corsair in Broodwar
3. Grant friendly unit to detect invisible units (once)

2. Swarm Host
- Spawn units when burrowed over time.

Other changes
- Banelings can move while burrowed like Roach tunneling claws(...)
- Overseer will be removed replaced with Viper
- Ultralisk with Burrow Charge. Burrow underground and charge at target.
- Hydra Speed upgrade

Protoss

1. Replicant
- Morph into any non Massive units

2. Oracle
- Can freeze minerals
- Reveal what the enemy building is training and upgrading
- Warp building away to prevent your being from being attacked

3. Tempest
- Anti air unit, best against Mutas

Other changes
- Carriers and Mothership will be removed in HOTS
- Nexus with 2 new abilities: Recall (units will be stunned for a few seconds) and Arc Shield (Friendly structure against anti Light weapon) (Eg. Pylon can shoot beams against Marines/ SCVs)

Terran

1. Warhound  (Resembles Goliath)
- Anti Mech unit and with Area of Effect anti air
2. Battle Hellion
- Transformed from Hellion. Higher HP with reduced range. Good against Zealots
3. Shredder
- Defensive unit that can be placed around the map.

Other changes
- Thor will be a Hero unit in HOTS where you can only build 1. Thor's anti air will be replaced by Massive Bombardment (Requires Armory and Fusion Core)
- Battlecruiser with speed boost
- Ghost Cloak ability changed to fixed duration for a mana cost
- Reapers loses ability to deal extra damage to buildings. Replaced with Hp regeneration when not in battle.

To read more
Blizzard
TeamLiquid

3 comments :

  1. Thanks Cove! for the breakdown, very cool.

    ReplyDelete
  2. these units might get me to play as terran again.... although probobly not but hopefully (detection cost high)

    ReplyDelete
  3. Protoss does actually need a reworking of their fleet, but not against mutas, that's what phoenixes and sentries are for, I do like the oracle though, I'm going to have a blast with that thing.

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