Protoss after 1.40 in Starcraft II

Its been a long time since the last time I posted here. Sorry guys, I was kinda busy with my life. Anyway Patch 1.4 has been up for some time. What do you guys think about the new patch and its implication of the game itself. Just to recap some of the major changes here.

Protoss
1. Warp Prism Buff
2. Immortal Range 6 from 5
3. Blink 110 to 140

Zerg
1. Neural Parasite Range 9 to 7
2. Fungal Growth reduced damage

Terran
1.Hellion nerf. Requires 3 shots to kill workers.

General Vision up ramp reduced by 1.

All in all the new patch 1.4 does not introduced any huge changes to the game itself. However, we have seen more uses of both Immortals and Warp Prism by Protoss players from pro levels all the way down to the lower leagues. Warp Prism is so much more durable now compared to being just a paper plane previously. Warp Prism is able to survive from Marines and Queens much longer.
With the increase usage of this unit, Protoss players are able to haress more efficiently attacking two or three bases at once. I have seen oGsHero pulled out impressive three prong attacks against his opponents. Beware, you need good micro to manage all three fronts.

The increase range of Immortal is really a huge buff in the early to mid game Protoss ball. 3 Gate Robo all in against Terran is very common and really strong now. If you have not tried this build, go ahead and test it against the poor expanding Terrans. Just do not charge up the ramp if the Terran has a well fortified ramp. On the other hand, Immortals performed impressively in the PvZ matchup. I personally am a huge fan of 6/7 Gate Immortal/Stalkers and Sentries all in against Zergs. This build will often times end the game if your opponent is going for the Roach build. Immortals no longer get stuck behind your army and deals crazy damage to Roaches now.

Another huge change is the current metagame of PvP matchup. I have played a couple PvP games and 4 Gate is seldom being pull off as often due to the reduction of vision range. Now, expanding in PvP is very common and will often times last longer than previously pre patch. Blink nerf played a significant role here. Players are testing out a wider range of builds including using the Stargate for Phoenix haress. Gone were the days of 4 Gating. However, 4 Gate can still work. Do not come back here and whine that you just lost to a 4 Gater.

In conclusion, this patch buff the Protoss race by only a small margin. Protoss players around the world continue to have trouble against the Zerg and Terrans at the highest level of Pro Gaming. With the increase usage of Warp Prism, Protoss continue to explore more variations in their gameplays instead of focusing in the late game Death Ball army which no longer works. It seems that all Protoss are turning into whiners now lol. Kinda reminds me of Zerg during the early game release of Sc2. It's sad to see Protoss continue to fall out of GSL one after another. There seems to be no much hope left. We need new heroes that can lead Aiur back to the glory days once again.

For Aiur~~

3 comments :

  1. 1.14 Conclusion:

    Blizzard almost killed the Infestors, and that's it, everything continue exactly as it was. Useless patch in my opinion.

    ReplyDelete
  2. Cant target massive is the same as removing Neural from Infestors. Luckily that didnt go through.

    ReplyDelete

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