Zerg players around the world are currently calling 'IMBALANCE' on the Protoss new Death ball army. This is nothing new as Protoss Death ball; a term describing the ultimate and undefeated 200 food Protoss army' has always been coined Imbalanced all this while by Zerg and Terran players. There is no denying in the strength of Protoss max food army, as it is often impossible for other races to break in during the late game. The Protoss Death ball often includes a large number of Colossus, Stalkers and Sentries in the PvZ, Protoss vs Zerg matchup as a high number of Colossus can wipe out opposing Zerg armies in a matter of seconds. With a few well placed Force Field thrown in, its always an immediate defeat for the Zerg player.
However, hidden within the close borders of Korea Starcraft 2 Battle.net scene, a new version of near undefeated and insanely high winning percentage Protoss Death Ball variation has been brewed. It is still unclear who the original founder of this strategy is, but it is very clear that this strategy is currently tearing up the high level of Korean Starcraft 2 Battle.net ladder PvZ matchup. Let me reveal to you the ultimate new and latest version of Protoss Death ball army for PvZ.
This version of death ball consists mainly on units such as Colossus from a Robotics Facility and 2 Stargate Void Rays with a few Gateway units being thrown in. A very general build for this strategy will be;
9 Pylon
15 Nexus
Forge Gate Cannon
against a fast expending Zerg
Another variation can be Pylon, Forge, Nexus, Cannon and Gateway. As a general Rule of Thumb, you always want to build your Forge when the Zerg player starts his Spawning Pool. This will provide you with enough time to get your Cannons up.
There is no fixed build for this strategy. The general idea is putting up a Nexus expansion as early as possible in the game and turtle hardcore in two bases and not dieing to early rushes from Zergs. Onceyour expansion up, build a Stargate and train a Void Ray and then Phoenix . Scout the Zergs base with your Phoenix to determine Zerg's tech path; whether a Hydra, Muta or fast 3rd Hatchery build. Send your Void Ray for Overlord hunting and to Zerg's most likely 3rd Hatchery expansion position.
You will then put down a Robotics Facility and a second Stargate and just mass out Void Rays and Colossus from here with a few Gateway thrown in. Remember to get a few Gateway units early in the game such as Sentries, Stalkers and Zealots to deny any early aggression from the Zerg. If you the Zerg is going for Mutalisk tech path, you can always mass up Phoenixes to counter them. If they are opting for a normal Roach, Hydralisk build with Corruptors as their anti air unit, your army will perfectly counter his.
Once you have a large size food army consisting of Void Rays, Colossus and Gateway units, it is time to move out and clear any Zerg army without a problem. Warp in more Stalkers if the Zerg is favouring a Mutalisk heavy army. Just 'attack move' and watch your Protoss Death Ball tears through the Zerg swarm.
Here Artosis together with Idra in their 'Imbalanced' show talks on this topic itself. Hear their opinion towards the new Protoss Death Ball variation. Do expect to face this new Death Ball variation if you are a Zerg in your ladder matches.
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